I recently got my university degree in industrial design. During my studies for this degree, I had to do an apprenticeship period of my choice. A good friend of my dad is a professional artist, and he agreed to train me in the art and technique of digital comics colouration.
During this training, we sometimes wandered off course, and ended up experimenting with 3d modelling and texturing. He was, and is, a URU player, with the IC name of Clat. He introduced me to URU, and so it was simply natural for us to carefully observe and study Cyan's clever and efficient texturing techniques.
One of many diagrammed versions of Adrael's tunnel system
that Kira worked with Clat to develop. These size relationships
later guided modelers in creating the actual game assets.
Kira's graduate thesis project
That was a big task: I designed a machine that mixes and dispenses dried fruit. After graduation, my professional career has definitely been oriented toward industrial design, but I have fond memories of URU and Adrael age building. I have not much free time, but I'm presently getting back into the Adrael team.
Age building is a lot of fun, a great opportunity to learn and to meet new friends.
Try it: you won't be disappointed!